PlayerUnknown’s Battlegrounds, or PUBG, was released in 2017 and quickly became a hit.
Brendan Greene, or Brendan “PlayerUnknown,” developed it for PUBG Corporation, a Krafton subsidiary.
Greene has officially announced his departure from Krafton to focus on his own studio, PlayerUnknown Productions, in Amsterdam.
It’s possible that this is why PUBG was renamed PUBG: Battlegrounds.
Brendan Greene, and therefore PlayerUnknown Productions, announced his departure from Krafton in a press release, though the South Korean company will retain a minority position in PlayerUnknown Productions.
The firm is “investigating the technology required to achieve tremendous scale within open-world games,” implying that its next project would be an open-world game.
“I’m eternally grateful to everyone at PUBG and Krafton for believing in me and providing me with opportunities over the last four years.
Today, I’m looking forward to taking the next step in my quest to create the type of experience I’ve dreamed about for years.
“I’m grateful to everyone at Krafton for their support of my ambitions once again, and I’ll have more to say about our project at a later date,” Greene stated in the news release.
Pre-registration for PUBG in India is now open for Android and iPhone users.
In terms of PlayerUnknown Productions’ new project, the website only lists one game, Prologue, for which a trailer was released on the company’s official YouTube channel in 2019.
It’s a 30-second trailer depicting rain and thunder in a forest from a first-person perspective, so it doesn’t reveal anything about the game.
The first patch for Battlegrounds Mobile in India was released on September 1st, and it improves the game’s gameplay and user interface.
Greene created the battle royale concept as a mod for the ARMA series of games, for those who are unaware.
Then, with H1Z1, he introduced the battle royale gaming mode to the general public, and then, under Bluehole Corporation, now PUBG Corporation, he created PUBG.